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Thread Statistics | Show CCP posts - 5 post(s) |

Quincy Taggart
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Posted - 2011.03.26 20:41:00 -
[1]
All you are doing is ruining the game for 0.0 players as you are removing the major means to fund "conflict" as you call it. There is already conflict every day in 0.0. How about you guys actually listen to your player base and stop screwing things up? How about leaving things as they are and stop trying to make everyone play the game YOUR way? I love the hypocracy that this is a "sand box" where you can do anything you want....well no we can't because you keep trying to force us to play the game one way. I think since all you want is conflict then you should just remove everything from the game that's not PvP related, just give us a hangar full of new ships every day and say the game is nothing more than go out and shoot each other...that's where this is headed. CCP has now reached the "shoot the founders" phase of corporate development and needs to bring in a new management team that listens to the customer base. Sad...just sad.
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Quincy Taggart
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Posted - 2011.03.26 20:43:00 -
[2]
Originally by: Kongzhi Sung Let me get this straight.
You want players to move to nullsec, so you remove the best means for individuals to pay for doing it ? What are you people smoking?
There will still be guaranteed lesser anomalies? Guess what: they are boring and the payoff is terrible. Ratting is doable, but more people in belts and more crowding means even less income, and oh yeah... boredom and frustration.
If you want to nerf player income (because let's be honest, that's your most likely real goal here), how about using some finesse and forethought.
People have burned vast sums of isk and (far more importantly) their TIME and effort making their homes worth a damn.. don't take a crap on us all now.
This is a really great reponse...says pretty much everything I feel. Nice Job!!
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Quincy Taggart
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Posted - 2011.04.01 04:17:00 -
[3]
Edited by: Quincy Taggart on 01/04/2011 04:17:37 Dumb asses...
Less isk, less fun, less 0.0 population, less players...
time to dust off my mission runner 
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Quincy Taggart
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Posted - 2011.04.02 20:28:00 -
[4]
Shoot Greyscale before this is implemented...
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Quincy Taggart
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Posted - 2011.04.03 06:54:00 -
[5]
This is the most *******ED* idea I've ever read....and given the availability of ******ed things to read on the internet...that's impressive!
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Quincy Taggart
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Posted - 2011.04.04 05:59:00 -
[6]
This is bad for every 0.0 player. Do NOT do this. There is no reason to nerf the individual players income unless you want a lot of unhappy players. Having to press the bar for twice as long to get my isk pellet is NOT fun. And I need the isk pellets to fund my 0.0 conflict....you are defeating your own purpose...
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Quincy Taggart
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Posted - 2011.04.04 20:24:00 -
[7]
CCP accidentally the whole 0.0!!
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Quincy Taggart
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Posted - 2011.04.05 15:59:00 -
[8]
Originally by: Hiro Yashi hmm i thought the whole point of upgrades was to allow use of any system and make them useful instead of empty and unused. what's the point if you have to have the lowest sec status as well? aren't we back to the old system then?
Exactly! Now we are back to only the "big boys" can afford to live in 0.0. I thought CCP was *****ing and whining that too many ppl stayed in high sec and never went to 0.0...they gave us the means and now are taking it away LOL. Dumb bunch of hypocrites! 
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Quincy Taggart
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Posted - 2011.04.05 17:04:00 -
[9]
If I have more isk, I have more fun...with less isk, I will have less fun. Yea CCP, thank you - dumbasses!
I can buy lifetime subs to other games for less than the $400 it costs me to run 3 accounts here for one year...CCP may indeed see some "economic impact"....
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Quincy Taggart
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Posted - 2011.04.06 07:41:00 -
[10]
Dumbasses...don't take away the player income, take away the play to pay ability. Totally FU'd up.
Bad CCP, Bad!
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Quincy Taggart
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Posted - 2011.04.10 01:27:00 -
[11]
LOL CCP...your plan to create more conflict has backfired already. Since the space I live in no longer has sanctum and havens the reds aren't even bothering to stop by cause they know there are no juicy targets out in the anomolies. LOL, FAIL, EPIC, etc.
You guys don't even understand the game you have created - sad...how sad.
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Quincy Taggart
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Posted - 2011.04.11 01:05:00 -
[12]
Yup CCP screwed the pooch on this one....less isk = less players in 0.0 = LESS CONFLICT. Exactly the opposite from what they were trying to do - go CCP!
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Quincy Taggart
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Posted - 2011.04.11 01:13:00 -
[13]
Originally by: Gimmy Rotten well, there are no more havens where my friends are living, as expected, and after some tests they realized they earned more isks with hubs but lost some loots/salvages compared to havens/sanctums.
I don't see how that is possible...when I run sanctums/havens I get 8-12M per wallet tick where running Hubs gives me 3-4M per tick....
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Quincy Taggart
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Posted - 2011.04.11 05:37:00 -
[14]
oh yeah and BTW jamming is ****ed too....worse now than it EVER was before. Weak ass battleships now jam me 100% of the time...dumb asses!!          
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Quincy Taggart
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Posted - 2011.04.11 13:58:00 -
[15]
Originally by: T Nips I'm just going to sound like a broken record here along with everyone else. WTF have you done CCP? If you seriously fail to comprehend why your educated guesses (I do hope this wasn't a thoughtful, meticulous computation on your part, because then your about smart as a 5th grader) to the way nullsec works have utterly screwed the pooch, then you really aren't worthy of anyone's subscription.
Remove the barriers to entry for new nullsec players? Er, FAIL. All those fringe systems which could have been made previously useful are now worthless token systems. Go ahead spend billions to get a foothold in a less desirable hi-trusec system, and you rewarded with some filler sites, which aren't worth the screen real estate they take up on my scanner.
Increase 0.0 combat activity. Who the effing hell goes to war because someone has a good ratting system 26 jumps away? Where the hell do you get your intel you complete imbeciles? I go to fight people because they will show up to fight and I can laugh and cry with my mates.
Think there is too much inflation? Too many ISK fountains? Fine, reduce them at a slow, even, and consistent pace. Hi-sec has truly become more profitable, sure we have to go through your terrible "game content" that is the mission text, but you have removed a system that so many mid-range SP pilots use to prop up their war efforts. I play on average 4 days a week for about an hour, that was enough to make about 240m (Thanny+Tengu sanctum @60m/h, stfu naysayers its true), which afforded me the ability to fit, fly and lose any subcapital in PVP without worry. Now in those same 4 hours, I spend half of them jumping around low trusec systems only to find them filled with one sanctum, 5 havens, and about 20 blues. I can afford to lose a cruiser a week now. Lvl 4s look like a gold-mine now
I can't wait for your further improvements, your force-projection solution should be a stunner. Let me guess just kill off JBs?
Your epic Forum fail is truly indicative of the caliber of your work. You guys seriously are like King Midas' cousin, except instead of everything you touch turning to gold, its turns to absolute horse ****. When was the last time you make any significant changes that you didn't horrible screw up? This whole walking-in-station crap is ridiculous, this is a internet spaceship game. If i wanted to put on night elf costume and dance with a bunch of stay-at-home moms I'd go play WoW.
You continually do stumble upon some improvements, then you must say to yourself "wow, this is working really proper. We've got to botch it"
So one account has been terminated, let's see how long the other one lasts. Spread the word to get 500,000 million subs? Haha, I'm spreading the word but I don't think its the words you'd like.
Sadly, I think this game might have reached the end of its life-cycle. I just wish SWTOR when it comes out can satisfy my desire for a sci-fi MMO, cause this one isn't cutting it.
It's monday today CCP, re-balance the game so that the risk vs reward isn't an inverse function, or don't **** with it at all.
umadbro? Hell yeah, I hope Iceland's tourism trade picks up, cause you absolutely suck at implementing change, and I hear its pretty hard to **** up a Fjord or hotspring.
It was a good run
^ This! Someone else gets it!
Now CCP why don't you rat for 6 hours until you get enough isk to buy a clue!
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Quincy Taggart
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Posted - 2011.04.23 02:06:00 -
[16]
Yup CCP you screwed the pooch on this one..really wtf is it with you guys? You whine whine that too many ppl are in empire...no one will go to 0.0. So you finally did ONE thing right and let space anywhere be improved via isk and effort. Finally...0.0 with rewards worth the risk. So we put in our effort and we spent our isk and we moved out to 0.0
Finally we were able to sustain ourselves in 0.0 without having to join a huge power block...and then CCP made it all worthless...so back to empire we go. And I'd better not hear you whine about it CCP.
Just wonder how long before you boys grow some *********, admit that you ass ****d every single player without lube, apologize and roll things back...?
I'll put you on my Christmas list this year and make sure I send each Dev a copy of "How to win Friends & Influence People"
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Quincy Taggart
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Posted - 2011.05.10 21:20:00 -
[17]
Edited by: Quincy Taggart on 10/05/2011 21:20:55 Tried making isk with hubs...too many jammers isk/hour too low. Taking down my POS's not going to give these asshats $400 USD next year sorry CCP you lost it.
Try paying attention to the customer base...
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Quincy Taggart
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Posted - 2011.05.12 01:42:00 -
[18]
I can't believe that these dumb asses haven't figured it out yet. You're killing 0.0. One thing I didn't think about was that once the havens/sanctums were gone ppl stopped running anoms...them the MIL index dropped so now with MIL 2 in the system I lived in there aren't even any HUBS. It is now a fu king wasteland...we were going to deploy an outpost there but no more. Three accounts back to high sec. I don't want to hear anymore whining about "there's too many ppl in high sec", CCP, cause YOU caused it. dumb asses....dumb fu king assess
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Quincy Taggart
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Posted - 2011.05.17 18:58:00 -
[19]
0.0 is now the safest it's ever been. The systems I live in...never see a red anymore. When we had sanctums and havens the reds were here everyday trying to catch us. It was exciting and frustrating and dynamic...after the anom nerf...it's boring. You know what happens when the game gets boring? People stop playing!
Epic fail CCP!
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